Improve your fluid intelligence with BetterBrain Lite
Fluid intelligence is the ability to reason and solve new problems
independently of previously acquired knowledge (see also the reference which shows that the memory task you can
train with this program may improve your fluid intelligence).
How to train
When you push the start button you will see a blue square randomly
showing up on a 3 × 3 grid and simultaneously you will hear a
random letter. Your objective is to push the Audio button when
the letter you heard last was the same letter as the one you heard
before the previous one. Your other objective is to push the
Visual button when the square you currently see is at the same
position as the square you saw before the previous one.

See the example below for a typical sequence of events.
2-back task
Important: You need to detect the same letter or the same position
two steps back in the past, not only one! This is called the
2-back task.
Note that you might need to push both buttons simultaneously - or at
least before the next letter is announced respectively the square
changes its position.
Your score
The counters in green increase whenever you were right, i.e. you pushed
the button(s) when it was necessary. The counters in red increase when
you push the button when it was not necessary. Your total score is the
sum of all green points you earn minus the sum of all errors (red
points) you made or zero, whatever is larger.
Visual feedback
You will get visual feedback on the left part of the screen for the audio
portion and on the right part for the visual portion of the training. If you
push the correct button you will see a green check-mark flashing while for
incorrect button pushes a red cross will briefly show up.
Setting game parameters
You can choose the speed and length of the game with the button bar at the
bottom. The slider changes the volume of the spoken letters.
Example
Step 1: You see
and hear the letter A.
You should touch
, i.e. nothing.
Step 2: You see
and hear the letter C.
You should touch
, i.e. nothing.
Step 3: You see
and hear the letter D.
You should touch
, i.e. Visual because
in step 1 the square was at the same spot but the letter was different.
Step 4: You see
and hear the letter C.
You should touch
, i.e. Audio because
in step 2 you heard the same letter but the square was at a different spot.
Step 5: You see
and hear the letter D.
You should touch
, i.e. Audio
and Visual because in step 3 the square was at the same spot and you
heard the same letter.
Step 6: You see
and hear the letter C.
You should touch
, i.e. Audio because
in step 4 you heard the same letter.
Step 7: You see
and hear the letter A.
You should touch
, i.e. nothing because
in step 5 the square was at a different spot and you heard a different letter.
Reference
Susanne M. Jaeggi, Martin Buschkuehl, John Jonides, and Walter J. Perrig:
Improving fluid intelligence with training on working memory
Author
© 2009 by Peter Schorn.
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